You should now be able to run RSDKv4 (64). If you're using a Data.rsdk file from Sonic Origins, you'll have to extract the Data.rsdk file and use Data Folder Mode. Specifically youd be able to change Sonics sprite. Place the Data.rsdk file for Sonic 1 or 2 in the decomp directory (I will be using Sonic 1 for this tutorial). So all you get from using HxD is that you spend more time on something that you could do a lot quicker if you did it directly and in place. i did notice in the sonic 3 rsdk, theres folders showing s1players and s2players. Then you can press CTRL+S in the Memory Editor and save your modified sms file. After that you can reset (CTRL+Backspace in the main window) and see the effect of your change in the game. So it's quicker.Īnd you can also directly save as an sms file from Emulicious.Īdditionally, you can instead of just hovering the color in the Palette viewer also click it to select it.Īfter that, you can click the source to open it in the Memory Editor where you can directly edit it. take the selection tool and first copy one of your sprites, and then paste into. (same to pallete editor in gameconfig.bin) 4. copy the palletes from your sprites into sonic.gif or other. Open Sonic.gif or other and then open up your sprites that you want it to be in a game. When you modify the rom from within Emulicious you already have the modified rom loaded so that actually allows you to test it directly in the emulator. sonic 1 sprite direct image link download PNG edit this image share on r/pam. (if it's already opened up earlier, skip this.) 2. Yes I know, but I prefer to use HxD because it already saves in *.sms and I can test directly in the emulator without having to apply the ips. You can also hex edit the ROM in Emulicious and then save the IPS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |